"Weapon_AUG.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/masada/masada_fire.wav"
}

"Weapon_masada.Forearm"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.4"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/boltpull.wav"
}

"Weapon_masada.Foley"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.4"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/foley.wav"
}

"Weapon_masada.Magout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.4"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/magout.wav"
}

"Weapon_masada.Magin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.4"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/magin.wav"
}

"Weapon_masada.Inserting"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/inserting.wav"
}


"Weapon_masada.Magtap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.3"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/magtap.wav"
}

"Weapon_masada.Handle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.4"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/masada/handle.wav"
}